Insyght
24th March 2005 - 07:04 PM
When I read this, I envisioned future posibilities, not the restrictions of currect design
1) Seperation of snake into individual chunks that communicate with each other in a chain. I.E. Node at end says we want to go farward, but there is a rock next to me. This gets shuffled to node 2. Node 2 works to lift node 1. First says, good, but not enough. Third node becomes involved - nodes 1 and 2 lifted. Node 1 says, we are there. Node 2 and 2 relaxes. If node 2 becomes disabled, node 1,3 and the 4 can perform the same function...
2) Each node could containing different momentum devices, which you can customize depending on mission. Some with claws for climbing, paddles for swimming, wheels for speeding, etc. Each node can active it's moment device as needed by the device as a whole.
3) You could incoorperate power nodes. A node that simply supplies power to surrounding nodes.
4) These nodes call all be plug and play

5) You could have equipment nodes for specific purposes, such as camera's, scanners, etc.
6) node ejection. If a node becomes disabled, it would be possible for the two remaining parts to eject the damaged node and re-join to create a new device... taking this father... for the snake to pickup new power nodes or equipment nodes, or
perhaps dropping off a spy node at some secret location, before fleeing the scene. All very possible.
I could go on, but I think the point I am making is that with a ball and tenticals... you have a ball and tenticals. If a tentical becomes damaged, you have problems. This does not need to be the case with the snake.
I like the concept of snake, though it is currently primitive in design.